GameShark Labs · Since 1994
Before cheat codes were built into games, there was GameShark — a device that let millions of players unlock secrets, reach places the designers never meant them to, and rewrite the rules mid-game. This is where it came from, who built it, and a few things we kept.
From the late ’90s into the early 2000s, GameShark became shorthand for curiosity and control — the after-market key that turned a finished game back into a playground. It started at InterAct Accessories, the company Todd Hays founded and the home of the original GameShark in 1994, alongside a shelf of controllers, memory cards, and programmable pads that a whole generation grew up holding.
GameShark Labs is the continuation of that work — the same instinct to hand players more than the box shipped with, rebuilt for people who never stopped playing the classics.
Hardware, packaging, and print from the original era — kept from Todd’s personal collection.

The original GameShark — the cartridge that started it all.

InterAct's “Play With Us” print campaign, from the GameCube era.

The UNPROGRAMPAD (InterAct SV-337) — programmable controller, in-box.

SharkPad Pro 64 — the N64 controller, with Bonus TremorPak.
Stories from the founder, straight from the archive.